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Polygon Cruncher For 3ds Max Tutorial

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Polygon Cruncher For 3ds Max Tutorial

polygon cruncher tutorial

This set of tutorials should give you an overall idea of the process of character creation.. It does not go into technical details of the software that is being used, but should give you ideas and suggestions of different tools and methods in the process.. This is the process I used to make characters during 2009 This means most tools have been updated and ZBrush now has Decimation Master or GoZBrush, while 3ds Max has an improved UVW Unwrap process. Click

polygon cruncher tutorial

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